/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include "Player.h"
#include <hash_map>
using namespace stdext;

class Buddy;

class Buddies {
private:
	Player *player;
	hash_map <int, Buddy*> buddies;
public:
	~Buddies();
	Buddies(Player *player){
		this->player = player;
	}
	void add(int id, string name, int channel);
	Buddy* getBuddy(int id);
	int getSize();
	hash_map <int, Buddy*>* getList();
	void add(string name);
	void accept(int id);
	void remove(int id);
	void changeChannel(Player *buddy, int playerid, int channel);
};
